A scene that displays CosPlay logo with shimmering colors for a few seconds using fade in and fade out shaders.
- Value parameters:
Background pixel of the scene.
Logo will shimmer with these colors. Typically, these should be the game's primary colors.
Optional dimension of the scene. Note that if dimension is
Nonethen scene will adapt to the terminal dimension on each frame. That means that the scene's canvas on which all scene objects are rendered can change its size from frame to frame. In such case, make sure that all scene objects take this into account in their rendering routines.
Optional fade in duration in milliseconds. Default value is 2000.
Optional fade out duration in milliseconds. Default value is 1000.
ID of the scene.
ID of the next scene to switch to once this scene has finished its shimmering logo effect.
Optional shimmer shader keyframe. Default value is 2.
- See also:
Gets mutable camera panning descriptor associated with this scene. By default, the camera panning is not attached to any scene object. You need to configure the returning camera descriptor if you need camera tracking.