CPLabelSprite

org.cosplay.CPLabelSprite
class CPLabelSprite(id: String, x: Int, y: Int, z: Int, font: CPFont, text: String, fg: CPColor, bg: Option[CPColor], skin: (CPPixel, Int, Int) => CPPixel, collidable: Boolean, shaders: Seq[CPShader]) extends CPSceneObject

Scene object tailor-made for rendering text labels.

This sprite accepts text and the font along with skinning function and renders this text at the given XY-coordinates. Text of the label can change dynamically. Note that the dimension of the sprite is changing along with the change of the label's text.

Sprites

CosPlay provides number of built-in sprites. A sprite is a scene objects, visible or off-screen, that is custom designed for a particular use case. Built-in sprites provide concrete implementations for the abstract methods in the base CPSceneObject class. Most non-trivial games will use combination of the built-in sprites and their own ones. Here's the list of the built-in sprites:

Value parameters

bg

Optional background color. Default value is None.

collidable

Whether or not this sprite provides collision shape. Default value is false.

fg

Foreground color.

font

Font to use for label.

id

Optional ID of this sprite.

shaders

Optional sequence of shaders for this sprite. Default value is an empty sequence.

skin

Skinning function. The function takes an existing pixel, its X and Y coordinate and return a new pixel. Default value is the function that returns the same pixel.

text

Label text.

x

X-coordinate of the top-left corner of the label.

y

Y-coordinate of the top-left corner of the label.

z

Z-index at which to render the label.

Attributes

Example

See CPTextInputExample class for the example of using labels and text input.

Source
CPLabelSprite.scala
Graph
Supertypes
trait CPLifecycle
class CPGameObject
class Object
trait Matchable
class Any
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Members list

Value members

Constructors

def this(x: Int, y: Int, z: Int, text: String, fg: CPColor)

Creates label sprite with given parameters using system font.

Creates label sprite with given parameters using system font.

Value parameters

fg

Foreground color.

text

Label text.

x

X-coordinate of the label.

y

Y-coordinate of the label.

z

Z-index to render label at.

Attributes

Source
CPLabelSprite.scala

Concrete methods

override def getCollisionRect: Option[CPRect]

Gets optional collision shape or hit box for this sprite.

Gets optional collision shape or hit box for this sprite.

Attributes

Definition Classes
Source
CPLabelSprite.scala
def getDim: CPDim

Gets current dimension (width and height) of this object.

Gets current dimension (width and height) of this object.

Attributes

Source
CPLabelSprite.scala
override def getRect: CPRect

Gets rectangular shape of this sprite. It is basically a combination of its top-left corner XY-coordinate and sprite's dimension.

Gets rectangular shape of this sprite. It is basically a combination of its top-left corner XY-coordinate and sprite's dimension.

Attributes

Definition Classes
Source
CPLabelSprite.scala
override def getShaders: Seq[CPShader]

Gets the optional list of shaders attached to this scene object. By default, returns an empty list. Note that shaders are called regardless of whether the object visible, in camera frame or invisible.

Gets the optional list of shaders attached to this scene object. By default, returns an empty list. Note that shaders are called regardless of whether the object visible, in camera frame or invisible.

Attributes

Definition Classes
Source
CPLabelSprite.scala
def getText: String

Gets label text.

Gets label text.

Attributes

Source
CPLabelSprite.scala
override def render(ctx: CPSceneObjectContext): Unit

Called to render this scene object. Only visible and in camera frame objects will receive this callback. This callback is called on scene object after all scene objects received update callback. Note that unlike update callbacks and shaders that are called for all scene objects on each frame, this callback is only called for scene objects that are visible and, at least partially, in camera frame.

Called to render this scene object. Only visible and in camera frame objects will receive this callback. This callback is called on scene object after all scene objects received update callback. Note that unlike update callbacks and shaders that are called for all scene objects on each frame, this callback is only called for scene objects that are visible and, at least partially, in camera frame.

Attributes

Definition Classes
Source
CPLabelSprite.scala
def setText(s: String): Unit

Sets label text.

Sets label text.

Value parameters

s

Label text to set.

Attributes

Source
CPLabelSprite.scala

Inherited methods

override def equals(obj: Any): Boolean

Compares the receiver object (this) with the argument object (that) for equivalence.

Compares the receiver object (this) with the argument object (that) for equivalence.

Any implementation of this method should be an equivalence relation:

  • It is reflexive: for any instance x of type Any, x.equals(x) should return true.
  • It is symmetric: for any instances x and y of type Any, x.equals(y) should return true if and only if y.equals(x) returns true.
  • It is transitive: for any instances x, y, and z of type Any if x.equals(y) returns true and y.equals(z) returns true, then x.equals(z) should return true.

If you override this method, you should verify that your implementation remains an equivalence relation. Additionally, when overriding this method it is usually necessary to override hashCode to ensure that objects which are "equal" (o1.equals(o2) returns true) hash to the same scala.Int. (o1.hashCode.equals(o2.hashCode)).

Value parameters

that

the object to compare against this object for equality.

Attributes

Returns

true if the receiver object is equivalent to the argument; false otherwise.

Definition Classes
CPGameObject -> Any
Inherited from:
CPGameObject
Source
CPGameObject.scala
inline def getHeight: Int

Gets current height of this object.

Gets current height of this object.

Attributes

See also
Inherited from:
CPSceneObject
Source
CPSceneObject.scala
def getId: String

Gets unique ID of this game object.

Gets unique ID of this game object.

Attributes

Inherited from:
CPGameObject
Source
CPGameObject.scala
final def getState: State

Gets current lifecycle state.

Gets current lifecycle state.

Attributes

Inherited from:
CPLifecycle
Source
CPLifecycle.scala
def getTags: Set[String]

Gets optional set of organizational tags. Note that by default the set of tags is empty.

Gets optional set of organizational tags. Note that by default the set of tags is empty.

Attributes

See also
Inherited from:
CPGameObject
Source
CPGameObject.scala
inline def getWidth: Int

Gets current width of this object.

Gets current width of this object.

Attributes

See also
Inherited from:
CPSceneObject
Source
CPSceneObject.scala
def hide(): Unit

Shortcut method for hiding this object. Note that by default all scene objects are visible.

Shortcut method for hiding this object. Note that by default all scene objects are visible.

Attributes

See also
Inherited from:
CPSceneObject
Source
CPSceneObject.scala
def isVisible: Boolean

Checks the visibility flag.

Checks the visibility flag.

If object is invisible than only update method will be called on each frame. If object is visible and in camera frame - method render will be called as well to render itself. Note that shaders are called regardless of whether the object visible, in camera frame or invisible.

Attributes

See also
Inherited from:
CPSceneObject
Source
CPSceneObject.scala
def onActivate(): Unit

Callback on lifecycle object activation. Default implementation is no-op.

Callback on lifecycle object activation. Default implementation is no-op.

Attributes

See also

CPLifecycle.State.LF_ACTIVE

Inherited from:
CPLifecycle
Source
CPLifecycle.scala
def onDeactivate(): Unit

Callback on lifecycle object deactivation. Default implementation is no-op.

Callback on lifecycle object deactivation. Default implementation is no-op.

Attributes

See also

CPLifecycle.State.LF_INACTIVE

Inherited from:
CPLifecycle
Source
CPLifecycle.scala
def onStart(): Unit

Callback on lifecycle object start. Default implementation is no-op.

Callback on lifecycle object start. Default implementation is no-op.

Attributes

See also

CPLifecycle.State.LF_STARTED

Inherited from:
CPLifecycle
Source
CPLifecycle.scala
def onStop(): Unit

Callback on lifecycle object stop. Default implementation is no-op.

Callback on lifecycle object stop. Default implementation is no-op.

Attributes

See also

CPLifecycle.State.LF_STOPPED

Inherited from:
CPLifecycle
Source
CPLifecycle.scala
def setVisible(vis: Boolean): Unit

Sets visibility flag. Note that by default all scene objects are visible.

Sets visibility flag. Note that by default all scene objects are visible.

Value parameters

vis

true to make this object visible, false otherwise.

Attributes

See also
Inherited from:
CPSceneObject
Source
CPSceneObject.scala
def show(): Unit

Shortcut method for showing this object. Note that by default all scene objects are visible.

Shortcut method for showing this object. Note that by default all scene objects are visible.

Attributes

See also
Inherited from:
CPSceneObject
Source
CPSceneObject.scala
def update(ctx: CPSceneObjectContext): Unit

Called to update the internal state of this scene object. This callback is called each frame on every object in the scene and it is called before any render callback. Note that all scene object will receive this callback before first render callback.

Called to update the internal state of this scene object. This callback is called each frame on every object in the scene and it is called before any render callback. Note that all scene object will receive this callback before first render callback.

Value parameters

ctx

Frame context. This context provides bulk of functionality that a scene object can do in a game, e.g. interact with other scene objects, check collisions, read input events and manage input focus, add or remove scene objects, add new and switch between scenes, etc.

Attributes

See also
Inherited from:
CPSceneObject
Source
CPSceneObject.scala

Concrete fields

override val getX: Int

Gets current X-coordinate of this object within dimensions of its scene. Note that returned value is allowed to be outside scene's dimension (e.g. negative value). In such cases, the clipping of the scene rendering will result in showing only portion or none of the object.

Gets current X-coordinate of this object within dimensions of its scene. Note that returned value is allowed to be outside scene's dimension (e.g. negative value). In such cases, the clipping of the scene rendering will result in showing only portion or none of the object.

Attributes

Source
CPLabelSprite.scala
override val getY: Int

Gets current Y-coordinate of this object within dimensions of its scene. Note that returned value is allowed to be outside scene's dimension (e.g. negative value). In such cases, the clipping of the scene rendering will result in showing only portion or none of the object.

Gets current Y-coordinate of this object within dimensions of its scene. Note that returned value is allowed to be outside scene's dimension (e.g. negative value). In such cases, the clipping of the scene rendering will result in showing only portion or none of the object.

Attributes

Source
CPLabelSprite.scala
override val getZ: Int

Gets Z-index or order to use in rendering of this object. A pixel with higher Z-index visually overrides the overlapping pixel in the same XY-coordinate with equal or smaller Z-index.

Gets Z-index or order to use in rendering of this object. A pixel with higher Z-index visually overrides the overlapping pixel in the same XY-coordinate with equal or smaller Z-index.

Attributes

Source
CPLabelSprite.scala