Scope of the entire game. One event at the beginning of the game loop. The beginning of the game loop will be determined when CPBaseContext.getFrameCount is equal to zero.
Scope of the entire game. One event at the beginning of the game loop. The beginning of the game loop will be determined when CPBaseContext.getFrameCount is equal to zero.
Scope of the individual singleton object. One event at the beginning of the singleton life cycle. The beginning of the scene object life cycle is determined when its callback is called for the first time.
Scope of the individual singleton object. One event at the beginning of the singleton life cycle. The beginning of the scene object life cycle is determined when its callback is called for the first time.
Scope of the scene. One event at the beginning of the scene life cycle. The beginning of the scene life cycle will be determined when CPBaseContext.getSceneFrameCount is equal to zero.
Scope of the scene. One event at the beginning of the scene life cycle. The beginning of the scene life cycle will be determined when CPBaseContext.getSceneFrameCount is equal to zero.