State
Lifecycle states.
Attributes
- Source
- CPLifecycle.scala
- Graph
-
- Supertypes
-
trait Enumtrait Serializabletrait Producttrait Equalsclass Objecttrait Matchableclass AnyShow all
Members list
Type members
Enum entries
Object has been activated. Called zero or more times. Scene and scene objects activated when the scene becomes an active (playing) scene.
Object has been activated. Called zero or more times. Scene and scene objects activated when the scene becomes an active (playing) scene.
Attributes
- Source
- CPLifecycle.scala
Object has been deactivated. Called zero or more times. Scene and scene objects deactivated when the game engine is switched to another scene.
Object has been deactivated. Called zero or more times. Scene and scene objects deactivated when the game engine is switched to another scene.
Attributes
- Source
- CPLifecycle.scala
Initial state of un-started object.
Object has been started. Called at most once. Objects are started only once when they are first encountered by the game engine.
Object has been started. Called at most once. Objects are started only once when they are first encountered by the game engine.
Attributes
- Source
- CPLifecycle.scala
Object has been stopped. Called at most once. Scenes and scene objects are stopped when either game is stopped or an object is removed.
Object has been stopped. Called at most once. Scenes and scene objects are stopped when either game is stopped or an object is removed.
Attributes
- Source
- CPLifecycle.scala